コミットを比較
1 コミット
081ab9aa2e
...
ofotukuy
| 作成者 | SHA1 | 日付 | |
|---|---|---|---|
| b6ae21bb59 |
+8
-2
@@ -3,6 +3,12 @@ class CWindow:
|
||||
HEIGHT: int = 768
|
||||
|
||||
|
||||
class CMath:
|
||||
PI: float = 3.14159265358979323846
|
||||
class CKita:
|
||||
WIDTH: float = CWindow.HEIGHT / 3.84
|
||||
HEIGHT: float = WIDTH
|
||||
|
||||
|
||||
class CJojoko:
|
||||
WIDTH: float = CKita.HEIGHT * .75
|
||||
HEIGHT: float = WIDTH
|
||||
|
||||
|
||||
@@ -96,11 +96,11 @@ class Main:
|
||||
|
||||
# き太く陽
|
||||
kita: pygame.Surface = pygame.transform.scale (
|
||||
pygame.image.load ('sun.png'), (200, 200))
|
||||
pygame.image.load ('sun.png'), (CKita.WIDTH, CKita.HEIGHT))
|
||||
|
||||
# 大月ヨヨコ
|
||||
jojoko: pygame.Surface = pygame.transform.scale (
|
||||
pygame.image.load ('moon.png'), (200, 200))
|
||||
pygame.image.load ('moon.png'), (CJojoko.WIDTH, CJojoko.HEIGHT))
|
||||
|
||||
# 音声再生器の初期化
|
||||
pygame.mixer.init (frequency = 44100)
|
||||
@@ -270,7 +270,7 @@ class Main:
|
||||
+ '...')),
|
||||
True,
|
||||
(192, 0, 0)),
|
||||
(100, 200 + 384) if goatoh_mode else (100 + (64 if (double_mode and not goatoh_talking) else 0), 200))
|
||||
(100, 200 + CWindow.HEIGHT / 2) if goatoh_mode else (100 + (64 if (double_mode and not goatoh_talking) else 0), 200))
|
||||
|
||||
pygame.display.update ()
|
||||
|
||||
@@ -359,9 +359,10 @@ class Main:
|
||||
jojoko: pygame.Surface = cls.get_jojoko (jojoko_original,
|
||||
moon_days_old, moon_alt, moon_az)
|
||||
|
||||
# TODO: 大月と重複多いため修正すること
|
||||
x = CWindow.WIDTH * (sun_az - 80) / 120
|
||||
y = ((CWindow.HEIGHT / 2)
|
||||
- (CWindow.HEIGHT / 2 + 100) * math.sin (math.radians (sun_alt)) / math.sin ( math.radians (60)))
|
||||
- (CWindow.HEIGHT / 2 + CKita.HEIGHT / 2) * math.sin (math.radians (sun_alt)) / math.sin ( math.radians (60)))
|
||||
arg = math.degrees (math.atan2 (y - cls.kita_y, x - cls.kita_x))
|
||||
|
||||
cls.kita_x = x
|
||||
@@ -416,19 +417,21 @@ class Main:
|
||||
|
||||
jojoko.set_colorkey ((0, 255, 0))
|
||||
|
||||
for i in range (200):
|
||||
for i in range (int (CJojoko.HEIGHT)):
|
||||
# TODO: 冗長かつ可読性に缺けるため修正すること
|
||||
if 1 <= moon_days_old < 15:
|
||||
pygame.gfxdraw.bezier (jojoko, ((0, 100 + i), (100, 180 * moon_days_old / 7 - 80 + i), (200, 100 + i)), 3, (0, 255, 0))
|
||||
pygame.gfxdraw.bezier (jojoko, ((0, CJojoko.HEIGHT / 2 + i), (CJojoko.WIDTH / 2, (CJojoko.HEIGHT * 0.9) * moon_days_old / 7 - CJojoko.HEIGHT * 0.4 + i), (CJojoko.WIDTH, CJojoko.HEIGHT / 2 + i)), 3, (0, 255, 0))
|
||||
elif moon_days_old < 16:
|
||||
pass
|
||||
elif moon_days_old < 30:
|
||||
pygame.gfxdraw.bezier (jojoko, ((0, 100 - i), (100, 180 * (moon_days_old - 15) / 7 - 80 - i), (200, 100 - i)), 3, (0, 255, 0))
|
||||
pygame.gfxdraw.bezier (jojoko, ((0, CJojoko.HEIGHT / 2 - i), (CJojoko.WIDTH / 2, (CJojoko.HEIGHT * 0.9) * (moon_days_old - 15) / 7 - CJojoko.HEIGHT * 0.4 - i), (CJojoko.WIDTH, CJojoko.HEIGHT / 2 - i)), 3, (0, 255, 0))
|
||||
else:
|
||||
jojoko.fill ((0, 255, 0))
|
||||
|
||||
# TODO: き太く陽生成と重複多いため外出しすること
|
||||
x = CWindow.WIDTH * (moon_az - 80) / 120
|
||||
y = ((CWindow.HEIGHT / 2)
|
||||
- (CWindow.HEIGHT / 2 + 100) * math.sin (math.radians (moon_alt)) / math.sin (math.radians (60)))
|
||||
- (CWindow.HEIGHT / 2 + CJojoko.HEIGHT / 2) * math.sin (math.radians (moon_alt)) / math.sin (math.radians (60)))
|
||||
arg = math.degrees (math.atan2 (y - cls.jojoko_y, x - cls.jojoko_x))
|
||||
|
||||
cls.jojoko_x = x
|
||||
|
||||
新しい課題から参照
ユーザをブロックする