コミットを比較
9 コミット
btc-sounds
...
ofotukuy
| 作成者 | SHA1 | 日付 | |
|---|---|---|---|
| b6ae21bb59 | |||
| 3874f838f1 | |||
| f2683bca27 | |||
| 7b7dbdabb2 | |||
| 7277819b6e | |||
| 0b8e9812b9 | |||
| a00eaf7ff2 | |||
| 80d6c09967 | |||
| 37618c5df1 |
+8
-2
@@ -3,6 +3,12 @@ class CWindow:
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HEIGHT: int = 768
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class CMath:
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PI: float = 3.14159265358979323846
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class CKita:
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WIDTH: float = CWindow.HEIGHT / 3.84
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HEIGHT: float = WIDTH
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class CJojoko:
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WIDTH: float = CKita.HEIGHT * .75
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HEIGHT: float = WIDTH
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@@ -45,9 +45,3 @@ class CommonModule:
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return trimmed_left[:cls.index_by_f2c (trimmed_left, length)]
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@staticmethod
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def rad_to_deg (
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rad: float) \
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-> float:
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return rad * 180 / CMath.PI
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@@ -1,6 +1,7 @@
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# vim: nosmartindent autoindent
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import json
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import math
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import random
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import subprocess
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import sys
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@@ -10,6 +11,7 @@ from datetime import datetime, timedelta
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import emoji
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import ephem
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import pygame
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import pygame.gfxdraw
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import pytchat
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from playsound import playsound
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from pygame.locals import *
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@@ -23,6 +25,14 @@ from youtube import *
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class Main:
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kita_x: float = CWindow.WIDTH / 2
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kita_y: float = 1000000.
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kita_arg: float = 0.
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jojoko_x: float = CWindow.WIDTH / 2
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jojoko_y: float = 1000000.
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jojoko_arg: float = 0.
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@classmethod
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def main (
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cls,
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@@ -86,11 +96,11 @@ class Main:
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# き太く陽
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kita: pygame.Surface = pygame.transform.scale (
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pygame.image.load ('sun.png'), (200, 200))
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pygame.image.load ('sun.png'), (CKita.WIDTH, CKita.HEIGHT))
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# 大月ヨヨコ
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jojoko: pygame.Surface = pygame.transform.scale (
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pygame.image.load ('moon.png'), (200, 200))
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pygame.image.load ('moon.png'), (CJojoko.WIDTH, CJojoko.HEIGHT))
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# 音声再生器の初期化
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pygame.mixer.init (frequency = 44100)
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@@ -119,7 +129,7 @@ class Main:
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# Youtube Chat から取得したコメントたち
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chat_items: list = []
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# 会話の履歴(3 件分保持)
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# 会話の履歴
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histories: list = []
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while (True):
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@@ -142,29 +152,32 @@ class Main:
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# 日の入終了
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sunset_end: datetime = sunset_start + timedelta (hours = 1)
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# 月の出開始
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'todo'
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# 月の出終了
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'todo'
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# 月の入開始
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'todo'
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# 月の入終了
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'todo'
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# 日の角度
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# 時刻つき観測地
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observer_with_time: ephem.Observer = observer
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observer_with_time.date = datetime.now () - timedelta (hours = 9)
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# 日の角度
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sun.compute (observer_with_time)
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sun_alt: float = CommonModule.rad_to_deg (sun.alt)
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sun_alt: float = math.degrees (sun.alt)
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sun_az: float = math.degrees (sun.az)
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# 月の角度
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moon.compute (observer_with_time)
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moon_alt: float = math.degrees (moon.alt)
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moon_az: float = math.degrees (moon.az)
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# 月齢
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new_moon_dt: datetime = ephem.localtime (
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ephem.previous_new_moon (observer_with_time.date))
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moon_days_old: float = (
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(datetime.now () - new_moon_dt).total_seconds ()
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/ 60 / 60 / 24)
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# 背景描画
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cls.draw_bg (screen, bg_day, bg_evening, bg_night, bg_grass,
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kita, jojoko,
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sunrise_start, sunrise_end, sunset_start, sunset_end,
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sun_alt)
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sun_alt, sun_az, moon_alt, moon_az, moon_days_old)
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# 左上に時刻表示
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for i in range (4):
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@@ -257,7 +270,7 @@ class Main:
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+ '...')),
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True,
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(192, 0, 0)),
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(100, 200 + 384) if goatoh_mode else (100 + (64 if (double_mode and not goatoh_talking) else 0), 200))
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(100, 200 + CWindow.HEIGHT / 2) if goatoh_mode else (100 + (64 if (double_mode and not goatoh_talking) else 0), 200))
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pygame.display.update ()
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@@ -294,7 +307,8 @@ class Main:
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bg_grass, kita, jojoko,
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sunrise_start, sunrise_end,
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sunset_start, sunset_end,
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sun_alt)
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sun_alt, sun_az, moon_alt, moon_az,
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moon_days_old)
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chat_item.author = {'name': 'ゴートうひとり' if goatoh_talking else '伊地知ニジカ',
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'id': '',
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@@ -320,24 +334,44 @@ class Main:
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@classmethod
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def draw_bg (
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cls,
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screen: pygame.Surface,
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bg_day: pygame.Surface,
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bg_evening: pygame.Surface,
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bg_night: pygame.Surface,
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bg_grass: pygame.Surface,
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kita: pygame.Surface,
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jojoko: pygame.Surface,
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sunrise_start: datetime,
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sunrise_end: datetime,
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sunset_start: datetime,
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sunset_end: datetime,
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sun_alt: float) \
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screen: pygame.Surface,
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bg_day: pygame.Surface,
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bg_evening: pygame.Surface,
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bg_night: pygame.Surface,
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bg_grass: pygame.Surface,
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kita_original: pygame.Surface,
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jojoko_original: pygame.Surface,
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sunrise_start: datetime,
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sunrise_end: datetime,
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sunset_start: datetime,
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sunset_end: datetime,
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sun_alt: float,
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sun_az: float,
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moon_alt: float,
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moon_az: float,
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moon_days_old: float) \
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-> None:
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sunrise_centre: datetime = (
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sunrise_start + (sunrise_end - sunrise_start) / 2)
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sunset_centre: datetime = (
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sunset_start + (sunset_end - sunset_start) / 2)
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jojoko: pygame.Surface = cls.get_jojoko (jojoko_original,
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moon_days_old, moon_alt, moon_az)
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# TODO: 大月と重複多いため修正すること
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x = CWindow.WIDTH * (sun_az - 80) / 120
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y = ((CWindow.HEIGHT / 2)
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- (CWindow.HEIGHT / 2 + CKita.HEIGHT / 2) * math.sin (math.radians (sun_alt)) / math.sin ( math.radians (60)))
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arg = math.degrees (math.atan2 (y - cls.kita_y, x - cls.kita_x))
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cls.kita_x = x
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cls.kita_y = y
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if abs (arg - cls.kita_arg) > 3:
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cls.kita_arg = arg
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kita: pygame.Surface = pygame.transform.rotate (kita_original, -(90 + cls.kita_arg))
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dt: datetime = datetime.now ()
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if sunrise_centre <= dt < sunset_centre:
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@@ -354,15 +388,59 @@ class Main:
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else:
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bg_evening.set_alpha (0)
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if sunrise_start <= dt < sunset_end:
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jojoko.set_alpha (255 - 255 / 15 * abs (moon_days_old - 15))
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else:
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jojoko.set_alpha (255)
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screen.blit (bg_evening, (0, 0))
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if -10 <= sun_alt < 40:
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y = ((CWindow.HEIGHT / 2 + 100)
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- (CWindow.HEIGHT / 2 + 200) / 30 * sun_alt)
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screen.blit (kita, kita.get_rect (center = (400, y)))
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if (moon_az < 220) and (-10 <= moon_alt):
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screen.blit (jojoko, jojoko.get_rect (center = (cls.jojoko_x, cls.jojoko_y)))
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screen.blit (bg_grass, (0, 0))
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if (sun_az < 220) and (-10 <= sun_alt):
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screen.blit (kita, kita.get_rect (center = (cls.kita_x, cls.kita_y)))
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screen.blit (bg_grass, (0, 0))
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@classmethod
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def get_jojoko (
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cls,
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jojoko_original: pygame.Surface,
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moon_days_old: float,
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moon_alt: float,
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moon_az: float) \
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-> pygame.Surface:
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jojoko: pygame.Surface = jojoko_original.copy ()
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jojoko.set_colorkey ((0, 255, 0))
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for i in range (int (CJojoko.HEIGHT)):
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# TODO: 冗長かつ可読性に缺けるため修正すること
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if 1 <= moon_days_old < 15:
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pygame.gfxdraw.bezier (jojoko, ((0, CJojoko.HEIGHT / 2 + i), (CJojoko.WIDTH / 2, (CJojoko.HEIGHT * 0.9) * moon_days_old / 7 - CJojoko.HEIGHT * 0.4 + i), (CJojoko.WIDTH, CJojoko.HEIGHT / 2 + i)), 3, (0, 255, 0))
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elif moon_days_old < 16:
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pass
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elif moon_days_old < 30:
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pygame.gfxdraw.bezier (jojoko, ((0, CJojoko.HEIGHT / 2 - i), (CJojoko.WIDTH / 2, (CJojoko.HEIGHT * 0.9) * (moon_days_old - 15) / 7 - CJojoko.HEIGHT * 0.4 - i), (CJojoko.WIDTH, CJojoko.HEIGHT / 2 - i)), 3, (0, 255, 0))
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else:
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jojoko.fill ((0, 255, 0))
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# TODO: き太く陽生成と重複多いため外出しすること
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x = CWindow.WIDTH * (moon_az - 80) / 120
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y = ((CWindow.HEIGHT / 2)
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- (CWindow.HEIGHT / 2 + CJojoko.HEIGHT / 2) * math.sin (math.radians (moon_alt)) / math.sin (math.radians (60)))
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arg = math.degrees (math.atan2 (y - cls.jojoko_y, x - cls.jojoko_x))
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cls.jojoko_x = x
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cls.jojoko_y = y
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if abs (arg - cls.jojoko_arg) > 3:
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cls.jojoko_arg = arg
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return pygame.transform.rotate (jojoko, -(90 + cls.jojoko_arg))
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if __name__ == '__main__':
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Main.main (sys.argv, len (sys.argv))
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@@ -24,7 +24,13 @@ class Talk:
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top_p: float = 1.
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@classmethod
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def main (cls, message: str, name: str | None = None, histories: list = [], goatoh_mode: bool = False) -> str:
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def main (
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cls,
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message: str,
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name: str | None = None,
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histories: list = [],
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goatoh_mode: bool = False,
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) -> str:
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# ChatGPT API Organisation ID
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openai.organization = OPENAI_ORGANISATION
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@@ -38,8 +44,13 @@ class Talk:
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return answer.content if answer is not None else cls.DUMMY_RESPONSE
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@classmethod
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def __get_message (cls, message: str, name: str | None, histories: list, goatoh_mode: bool = False) \
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-> chat.chat_completion_message.ChatCompletionMessage | None:
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def __get_message (
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cls,
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message: str,
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name: str | None,
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histories: list,
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goatoh_mode: bool = False,
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) -> chat.chat_completion_message.ChatCompletionMessage | None:
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# プロンプト(JSON 等外部ファイルに置くことを検討)
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if goatoh_mode:
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messages: list = [{'role': 'system',
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@@ -203,13 +214,13 @@ class Talk:
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+ 'ふざけるのはいい加減にするぬ゛ぬ゛ん゛。'))},
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{'role': 'system',
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'content': '洗操歌(しーざおぐあ)歌って'},
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'content': '洗澡歌(しーざおぐあ)歌って'},
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{'role': 'assistant',
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'content': ('おけだぬ゛~゛ん゛(苦笑)。'
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+ '毛巾浴帽小鸭鸭水温刚刚好♪'
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+ '泼泼水来搓泡泡今天真是美妙♪'
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+ '大声唱歌扭扭腰我爱洗洗澡♪'
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+ '毛巾浴帽小鴨鴨水溫剛剛好♪'
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+ '潑潑水來搓泡泡今天眞是美妙♪'
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+ '大聲唱歌扭扭腰我愛洗洗澡♪'
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+ 'だぬ゛ん♪')},
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{'role': 'system',
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