9 コミット

6個のファイルの変更172行の追加79行の削除
+8 -2
ファイルの表示
@@ -3,6 +3,12 @@ class CWindow:
HEIGHT: int = 768 HEIGHT: int = 768
class CMath: class CKita:
PI: float = 3.14159265358979323846 WIDTH: float = CWindow.HEIGHT / 3.84
HEIGHT: float = WIDTH
class CJojoko:
WIDTH: float = CKita.HEIGHT * .75
HEIGHT: float = WIDTH
-6
ファイルの表示
@@ -45,9 +45,3 @@ class CommonModule:
return trimmed_left[:cls.index_by_f2c (trimmed_left, length)] return trimmed_left[:cls.index_by_f2c (trimmed_left, length)]
@staticmethod
def rad_to_deg (
rad: float) \
-> float:
return rad * 180 / CMath.PI
+114 -40
ファイルの表示
@@ -1,6 +1,7 @@
# vim: nosmartindent autoindent # vim: nosmartindent autoindent
import json import json
import math
import random import random
import subprocess import subprocess
import sys import sys
@@ -10,6 +11,7 @@ from datetime import datetime, timedelta
import emoji import emoji
import ephem import ephem
import pygame import pygame
import pygame.gfxdraw
import pytchat import pytchat
from playsound import playsound from playsound import playsound
from pygame.locals import * from pygame.locals import *
@@ -18,12 +20,19 @@ from aques import Aques
from common_const import * from common_const import *
from common_module import CommonModule from common_module import CommonModule
from mode import Mode from mode import Mode
from othello import Othello
from talk import Talk from talk import Talk
from youtube import * from youtube import *
class Main: class Main:
kita_x: float = CWindow.WIDTH / 2
kita_y: float = 1000000.
kita_arg: float = 0.
jojoko_x: float = CWindow.WIDTH / 2
jojoko_y: float = 1000000.
jojoko_arg: float = 0.
@classmethod @classmethod
def main ( def main (
cls, cls,
@@ -49,9 +58,6 @@ class Main:
screen: pygame.Surface = pygame.display.set_mode ( screen: pygame.Surface = pygame.display.set_mode (
(CWindow.WIDTH, CWindow.HEIGHT)) (CWindow.WIDTH, CWindow.HEIGHT))
# オセロ用オブジェクト
othello = Othello (screen)
# 大月ヨヨコの観測値 # 大月ヨヨコの観測値
observer = ephem.Observer () observer = ephem.Observer ()
observer.lat, observer.lon = '35', '139' observer.lat, observer.lon = '35', '139'
@@ -90,11 +96,11 @@ class Main:
# き太く陽 # き太く陽
kita: pygame.Surface = pygame.transform.scale ( kita: pygame.Surface = pygame.transform.scale (
pygame.image.load ('sun.png'), (200, 200)) pygame.image.load ('sun.png'), (CKita.WIDTH, CKita.HEIGHT))
# 大月ヨヨコ # 大月ヨヨコ
jojoko: pygame.Surface = pygame.transform.scale ( jojoko: pygame.Surface = pygame.transform.scale (
pygame.image.load ('moon.png'), (200, 200)) pygame.image.load ('moon.png'), (CJojoko.WIDTH, CJojoko.HEIGHT))
# 音声再生器の初期化 # 音声再生器の初期化
pygame.mixer.init (frequency = 44100) pygame.mixer.init (frequency = 44100)
@@ -123,7 +129,7 @@ class Main:
# Youtube Chat から取得したコメントたち # Youtube Chat から取得したコメントたち
chat_items: list = [] chat_items: list = []
# 会話の履歴(3 件分保持) # 会話の履歴
histories: list = [] histories: list = []
while (True): while (True):
@@ -146,29 +152,32 @@ class Main:
# 日の入終了 # 日の入終了
sunset_end: datetime = sunset_start + timedelta (hours = 1) sunset_end: datetime = sunset_start + timedelta (hours = 1)
# 月の出開始 # 時刻つき観測地
'todo'
# 月の出終了
'todo'
# 月の入開始
'todo'
# 月の入終了
'todo'
# 日の角度
observer_with_time: ephem.Observer = observer observer_with_time: ephem.Observer = observer
observer_with_time.date = datetime.now () - timedelta (hours = 9) observer_with_time.date = datetime.now () - timedelta (hours = 9)
# 日の角度
sun.compute (observer_with_time) sun.compute (observer_with_time)
sun_alt: float = CommonModule.rad_to_deg (sun.alt) sun_alt: float = math.degrees (sun.alt)
sun_az: float = math.degrees (sun.az)
# 月の角度
moon.compute (observer_with_time)
moon_alt: float = math.degrees (moon.alt)
moon_az: float = math.degrees (moon.az)
# 月齢
new_moon_dt: datetime = ephem.localtime (
ephem.previous_new_moon (observer_with_time.date))
moon_days_old: float = (
(datetime.now () - new_moon_dt).total_seconds ()
/ 60 / 60 / 24)
# 背景描画 # 背景描画
cls.draw_bg (screen, bg_day, bg_evening, bg_night, bg_grass, cls.draw_bg (screen, bg_day, bg_evening, bg_night, bg_grass,
kita, jojoko, kita, jojoko,
sunrise_start, sunrise_end, sunset_start, sunset_end, sunrise_start, sunrise_end, sunset_start, sunset_end,
sun_alt) sun_alt, sun_az, moon_alt, moon_az, moon_days_old)
# 左上に時刻表示 # 左上に時刻表示
for i in range (4): for i in range (4):
@@ -261,7 +270,7 @@ class Main:
+ '...')), + '...')),
True, True,
(192, 0, 0)), (192, 0, 0)),
(100, 200 + 384) if goatoh_mode else (100 + (64 if (double_mode and not goatoh_talking) else 0), 200)) (100, 200 + CWindow.HEIGHT / 2) if goatoh_mode else (100 + (64 if (double_mode and not goatoh_talking) else 0), 200))
pygame.display.update () pygame.display.update ()
@@ -298,7 +307,8 @@ class Main:
bg_grass, kita, jojoko, bg_grass, kita, jojoko,
sunrise_start, sunrise_end, sunrise_start, sunrise_end,
sunset_start, sunset_end, sunset_start, sunset_end,
sun_alt) sun_alt, sun_az, moon_alt, moon_az,
moon_days_old)
chat_item.author = {'name': 'ゴートうひとり' if goatoh_talking else '伊地知ニジカ', chat_item.author = {'name': 'ゴートうひとり' if goatoh_talking else '伊地知ニジカ',
'id': '', 'id': '',
@@ -324,24 +334,44 @@ class Main:
@classmethod @classmethod
def draw_bg ( def draw_bg (
cls, cls,
screen: pygame.Surface, screen: pygame.Surface,
bg_day: pygame.Surface, bg_day: pygame.Surface,
bg_evening: pygame.Surface, bg_evening: pygame.Surface,
bg_night: pygame.Surface, bg_night: pygame.Surface,
bg_grass: pygame.Surface, bg_grass: pygame.Surface,
kita: pygame.Surface, kita_original: pygame.Surface,
jojoko: pygame.Surface, jojoko_original: pygame.Surface,
sunrise_start: datetime, sunrise_start: datetime,
sunrise_end: datetime, sunrise_end: datetime,
sunset_start: datetime, sunset_start: datetime,
sunset_end: datetime, sunset_end: datetime,
sun_alt: float) \ sun_alt: float,
sun_az: float,
moon_alt: float,
moon_az: float,
moon_days_old: float) \
-> None: -> None:
sunrise_centre: datetime = ( sunrise_centre: datetime = (
sunrise_start + (sunrise_end - sunrise_start) / 2) sunrise_start + (sunrise_end - sunrise_start) / 2)
sunset_centre: datetime = ( sunset_centre: datetime = (
sunset_start + (sunset_end - sunset_start) / 2) sunset_start + (sunset_end - sunset_start) / 2)
jojoko: pygame.Surface = cls.get_jojoko (jojoko_original,
moon_days_old, moon_alt, moon_az)
# TODO: 大月と重複多いため修正すること
x = CWindow.WIDTH * (sun_az - 80) / 120
y = ((CWindow.HEIGHT / 2)
- (CWindow.HEIGHT / 2 + CKita.HEIGHT / 2) * math.sin (math.radians (sun_alt)) / math.sin ( math.radians (60)))
arg = math.degrees (math.atan2 (y - cls.kita_y, x - cls.kita_x))
cls.kita_x = x
cls.kita_y = y
if abs (arg - cls.kita_arg) > 3:
cls.kita_arg = arg
kita: pygame.Surface = pygame.transform.rotate (kita_original, -(90 + cls.kita_arg))
dt: datetime = datetime.now () dt: datetime = datetime.now ()
if sunrise_centre <= dt < sunset_centre: if sunrise_centre <= dt < sunset_centre:
@@ -358,15 +388,59 @@ class Main:
else: else:
bg_evening.set_alpha (0) bg_evening.set_alpha (0)
if sunrise_start <= dt < sunset_end:
jojoko.set_alpha (255 - 255 / 15 * abs (moon_days_old - 15))
else:
jojoko.set_alpha (255)
screen.blit (bg_evening, (0, 0)) screen.blit (bg_evening, (0, 0))
if -10 <= sun_alt < 40: if (moon_az < 220) and (-10 <= moon_alt):
y = ((CWindow.HEIGHT / 2 + 100) screen.blit (jojoko, jojoko.get_rect (center = (cls.jojoko_x, cls.jojoko_y)))
- (CWindow.HEIGHT / 2 + 200) / 30 * sun_alt)
screen.blit (kita, kita.get_rect (center = (400, y)))
screen.blit (bg_grass, (0, 0)) screen.blit (bg_grass, (0, 0))
if (sun_az < 220) and (-10 <= sun_alt):
screen.blit (kita, kita.get_rect (center = (cls.kita_x, cls.kita_y)))
screen.blit (bg_grass, (0, 0))
@classmethod
def get_jojoko (
cls,
jojoko_original: pygame.Surface,
moon_days_old: float,
moon_alt: float,
moon_az: float) \
-> pygame.Surface:
jojoko: pygame.Surface = jojoko_original.copy ()
jojoko.set_colorkey ((0, 255, 0))
for i in range (int (CJojoko.HEIGHT)):
# TODO: 冗長かつ可読性に缺けるため修正すること
if 1 <= moon_days_old < 15:
pygame.gfxdraw.bezier (jojoko, ((0, CJojoko.HEIGHT / 2 + i), (CJojoko.WIDTH / 2, (CJojoko.HEIGHT * 0.9) * moon_days_old / 7 - CJojoko.HEIGHT * 0.4 + i), (CJojoko.WIDTH, CJojoko.HEIGHT / 2 + i)), 3, (0, 255, 0))
elif moon_days_old < 16:
pass
elif moon_days_old < 30:
pygame.gfxdraw.bezier (jojoko, ((0, CJojoko.HEIGHT / 2 - i), (CJojoko.WIDTH / 2, (CJojoko.HEIGHT * 0.9) * (moon_days_old - 15) / 7 - CJojoko.HEIGHT * 0.4 - i), (CJojoko.WIDTH, CJojoko.HEIGHT / 2 - i)), 3, (0, 255, 0))
else:
jojoko.fill ((0, 255, 0))
# TODO: き太く陽生成と重複多いため外出しすること
x = CWindow.WIDTH * (moon_az - 80) / 120
y = ((CWindow.HEIGHT / 2)
- (CWindow.HEIGHT / 2 + CJojoko.HEIGHT / 2) * math.sin (math.radians (moon_alt)) / math.sin (math.radians (60)))
arg = math.degrees (math.atan2 (y - cls.jojoko_y, x - cls.jojoko_x))
cls.jojoko_x = x
cls.jojoko_y = y
if abs (arg - cls.jojoko_arg) > 3:
cls.jojoko_arg = arg
return pygame.transform.rotate (jojoko, -(90 + cls.jojoko_arg))
if __name__ == '__main__': if __name__ == '__main__':
Main.main (sys.argv, len (sys.argv)) Main.main (sys.argv, len (sys.argv))
バイナリ
ファイルの表示
バイナリファイルは表示されません.

変更前

幅:  |  高さ:  |  サイズ: 728 KiB

変更後

幅:  |  高さ:  |  サイズ: 641 KiB

+21 -13
ファイルの表示
@@ -2,23 +2,31 @@ import pygame
from pygame.locals import * from pygame.locals import *
import sys import sys
from common_const import *
class Othello: class Othello:
# 盤の色 SCREEN_SIZE: tuple = (640, 480)
BOARD_COLOUR: tuple = (0, 128, 0) BOARD_COLOUR: tuple = (0, 128, 0)
def __init__ ( @classmethod
self, def main (cls) -> None:
screen: pygame.Surface) \ pygame.init ()
-> None: screen: pygame.Surface = pygame.display.set_mode (cls.SCREEN_SIZE)
self.screen = screen
# オセロ中? while True:
self.othello_mode = False screen.fill ((0, 0, 0))
def redraw (self) -> None: # pygame.draw.rect (screen, BOARD_COLOUR, )
if self.othello_mode:
pass pygame.display.update ()
pygame.time.wait (33)
for event in pygame.event.get ():
if event.type == QUIT:
pygame.quit ()
sys.exit ()
if __name__ == '__main__':
Othello.main ()
+18 -7
ファイルの表示
@@ -24,7 +24,13 @@ class Talk:
top_p: float = 1. top_p: float = 1.
@classmethod @classmethod
def main (cls, message: str, name: str | None = None, histories: list = [], goatoh_mode: bool = False) -> str: def main (
cls,
message: str,
name: str | None = None,
histories: list = [],
goatoh_mode: bool = False,
) -> str:
# ChatGPT API Organisation ID # ChatGPT API Organisation ID
openai.organization = OPENAI_ORGANISATION openai.organization = OPENAI_ORGANISATION
@@ -38,8 +44,13 @@ class Talk:
return answer.content if answer is not None else cls.DUMMY_RESPONSE return answer.content if answer is not None else cls.DUMMY_RESPONSE
@classmethod @classmethod
def __get_message (cls, message: str, name: str | None, histories: list, goatoh_mode: bool = False) \ def __get_message (
-> chat.chat_completion_message.ChatCompletionMessage | None: cls,
message: str,
name: str | None,
histories: list,
goatoh_mode: bool = False,
) -> chat.chat_completion_message.ChatCompletionMessage | None:
# プロンプト(JSON 等外部ファイルに置くことを検討) # プロンプト(JSON 等外部ファイルに置くことを検討)
if goatoh_mode: if goatoh_mode:
messages: list = [{'role': 'system', messages: list = [{'role': 'system',
@@ -203,13 +214,13 @@ class Talk:
+ 'ふざけるのはいい加減にするぬ゛ぬ゛ん゛。'))}, + 'ふざけるのはいい加減にするぬ゛ぬ゛ん゛。'))},
{'role': 'system', {'role': 'system',
'content': '歌(しーざおぐあ)歌って'}, 'content': '歌(しーざおぐあ)歌って'},
{'role': 'assistant', {'role': 'assistant',
'content': ('おけだぬ゛~゛ん゛(苦笑)。' 'content': ('おけだぬ゛~゛ん゛(苦笑)。'
+ '毛巾浴帽小鸭鸭水温刚刚好♪' + '毛巾浴帽小鴨鴨水溫剛剛好♪'
+ '泼泼水来搓泡泡今天是美妙♪' + '潑潑水來搓泡泡今天是美妙♪'
+ '唱歌扭扭腰我洗洗澡♪' + '唱歌扭扭腰我洗洗澡♪'
+ 'だぬ゛ん♪')}, + 'だぬ゛ん♪')},
{'role': 'system', {'role': 'system',