コミットを比較
4 コミット
| 作成者 | SHA1 | 日付 | |
|---|---|---|---|
| b6ae21bb59 | |||
| 3874f838f1 | |||
| f2683bca27 | |||
| 7b7dbdabb2 |
+8
-2
@@ -3,6 +3,12 @@ class CWindow:
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HEIGHT: int = 768
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HEIGHT: int = 768
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class CMath:
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class CKita:
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PI: float = 3.14159265358979323846
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WIDTH: float = CWindow.HEIGHT / 3.84
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HEIGHT: float = WIDTH
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class CJojoko:
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WIDTH: float = CKita.HEIGHT * .75
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HEIGHT: float = WIDTH
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@@ -25,6 +25,14 @@ from youtube import *
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class Main:
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class Main:
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kita_x: float = CWindow.WIDTH / 2
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kita_y: float = 1000000.
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kita_arg: float = 0.
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jojoko_x: float = CWindow.WIDTH / 2
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jojoko_y: float = 1000000.
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jojoko_arg: float = 0.
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@classmethod
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@classmethod
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def main (
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def main (
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cls,
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cls,
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@@ -88,11 +96,11 @@ class Main:
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# き太く陽
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# き太く陽
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kita: pygame.Surface = pygame.transform.scale (
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kita: pygame.Surface = pygame.transform.scale (
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pygame.image.load ('sun.png'), (200, 200))
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pygame.image.load ('sun.png'), (CKita.WIDTH, CKita.HEIGHT))
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# 大月ヨヨコ
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# 大月ヨヨコ
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jojoko: pygame.Surface = pygame.transform.scale (
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jojoko: pygame.Surface = pygame.transform.scale (
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pygame.image.load ('moon.png'), (200, 200))
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pygame.image.load ('moon.png'), (CJojoko.WIDTH, CJojoko.HEIGHT))
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# 音声再生器の初期化
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# 音声再生器の初期化
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pygame.mixer.init (frequency = 44100)
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pygame.mixer.init (frequency = 44100)
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@@ -262,7 +270,7 @@ class Main:
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+ '...')),
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+ '...')),
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True,
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True,
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(192, 0, 0)),
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(192, 0, 0)),
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(100, 200 + 384) if goatoh_mode else (100 + (64 if (double_mode and not goatoh_talking) else 0), 200))
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(100, 200 + CWindow.HEIGHT / 2) if goatoh_mode else (100 + (64 if (double_mode and not goatoh_talking) else 0), 200))
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pygame.display.update ()
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pygame.display.update ()
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@@ -331,7 +339,7 @@ class Main:
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bg_evening: pygame.Surface,
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bg_evening: pygame.Surface,
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bg_night: pygame.Surface,
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bg_night: pygame.Surface,
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bg_grass: pygame.Surface,
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bg_grass: pygame.Surface,
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kita: pygame.Surface,
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kita_original: pygame.Surface,
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jojoko_original: pygame.Surface,
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jojoko_original: pygame.Surface,
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sunrise_start: datetime,
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sunrise_start: datetime,
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sunrise_end: datetime,
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sunrise_end: datetime,
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@@ -349,7 +357,20 @@ class Main:
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sunset_start + (sunset_end - sunset_start) / 2)
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sunset_start + (sunset_end - sunset_start) / 2)
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jojoko: pygame.Surface = cls.get_jojoko (jojoko_original,
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jojoko: pygame.Surface = cls.get_jojoko (jojoko_original,
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moon_days_old)
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moon_days_old, moon_alt, moon_az)
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# TODO: 大月と重複多いため修正すること
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x = CWindow.WIDTH * (sun_az - 80) / 120
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y = ((CWindow.HEIGHT / 2)
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- (CWindow.HEIGHT / 2 + CKita.HEIGHT / 2) * math.sin (math.radians (sun_alt)) / math.sin ( math.radians (60)))
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arg = math.degrees (math.atan2 (y - cls.kita_y, x - cls.kita_x))
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cls.kita_x = x
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cls.kita_y = y
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if abs (arg - cls.kita_arg) > 3:
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cls.kita_arg = arg
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kita: pygame.Surface = pygame.transform.rotate (kita_original, -(90 + cls.kita_arg))
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dt: datetime = datetime.now ()
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dt: datetime = datetime.now ()
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@@ -374,40 +395,51 @@ class Main:
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screen.blit (bg_evening, (0, 0))
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screen.blit (bg_evening, (0, 0))
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if (moon_az < 180) and (-10 <= moon_alt < 40):
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if (moon_az < 220) and (-10 <= moon_alt):
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y = ((CWindow.HEIGHT / 2 + 100)
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screen.blit (jojoko, jojoko.get_rect (center = (cls.jojoko_x, cls.jojoko_y)))
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- (CWindow.HEIGHT / 2 + 200) / 30 * moon_alt)
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screen.blit (jojoko, jojoko.get_rect (center = (400, y)))
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screen.blit (bg_grass, (0, 0))
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screen.blit (bg_grass, (0, 0))
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if (sun_az < 180) and (-10 <= sun_alt < 40):
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if (sun_az < 220) and (-10 <= sun_alt):
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y = ((CWindow.HEIGHT / 2 + 100)
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screen.blit (kita, kita.get_rect (center = (cls.kita_x, cls.kita_y)))
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- (CWindow.HEIGHT / 2 + 200) / 30 * sun_alt)
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screen.blit (kita, kita.get_rect (center = (400, y)))
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screen.blit (bg_grass, (0, 0))
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screen.blit (bg_grass, (0, 0))
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@staticmethod
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@classmethod
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def get_jojoko (
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def get_jojoko (
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cls,
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jojoko_original: pygame.Surface,
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jojoko_original: pygame.Surface,
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moon_days_old: float) \
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moon_days_old: float,
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moon_alt: float,
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moon_az: float) \
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-> pygame.Surface:
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-> pygame.Surface:
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jojoko: pygame.Surface = jojoko_original.copy ()
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jojoko: pygame.Surface = jojoko_original.copy ()
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jojoko.set_colorkey ((0, 255, 0))
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jojoko.set_colorkey ((0, 255, 0))
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for i in range (200):
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for i in range (int (CJojoko.HEIGHT)):
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# TODO: 冗長かつ可読性に缺けるため修正すること
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if 1 <= moon_days_old < 15:
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if 1 <= moon_days_old < 15:
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pygame.gfxdraw.bezier (jojoko, ((0, 100 + i), (100, 180 * moon_days_old / 7 - 80 + i), (200, 100 + i)), 3, (0, 255, 0))
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pygame.gfxdraw.bezier (jojoko, ((0, CJojoko.HEIGHT / 2 + i), (CJojoko.WIDTH / 2, (CJojoko.HEIGHT * 0.9) * moon_days_old / 7 - CJojoko.HEIGHT * 0.4 + i), (CJojoko.WIDTH, CJojoko.HEIGHT / 2 + i)), 3, (0, 255, 0))
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elif moon_days_old < 16:
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elif moon_days_old < 16:
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pass
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pass
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elif moon_days_old < 30:
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elif moon_days_old < 30:
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pygame.gfxdraw.bezier (jojoko, ((0, 100 - i), (100, 180 * (moon_days_old - 15) / 7 - 80 - i), (200, 100 - i)), 3, (0, 255, 0))
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pygame.gfxdraw.bezier (jojoko, ((0, CJojoko.HEIGHT / 2 - i), (CJojoko.WIDTH / 2, (CJojoko.HEIGHT * 0.9) * (moon_days_old - 15) / 7 - CJojoko.HEIGHT * 0.4 - i), (CJojoko.WIDTH, CJojoko.HEIGHT / 2 - i)), 3, (0, 255, 0))
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else:
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else:
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jojoko.fill ((0, 255, 0))
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jojoko.fill ((0, 255, 0))
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return jojoko
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# TODO: き太く陽生成と重複多いため外出しすること
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x = CWindow.WIDTH * (moon_az - 80) / 120
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y = ((CWindow.HEIGHT / 2)
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- (CWindow.HEIGHT / 2 + CJojoko.HEIGHT / 2) * math.sin (math.radians (moon_alt)) / math.sin (math.radians (60)))
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arg = math.degrees (math.atan2 (y - cls.jojoko_y, x - cls.jojoko_x))
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cls.jojoko_x = x
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cls.jojoko_y = y
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if abs (arg - cls.jojoko_arg) > 3:
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cls.jojoko_arg = arg
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return pygame.transform.rotate (jojoko, -(90 + cls.jojoko_arg))
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if __name__ == '__main__':
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if __name__ == '__main__':
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