ファイル
nizika_broadcast/main.py
T

261 行
9.6 KiB
Python

# vim: nosmartindent autoindent
import json
import random
import subprocess
import sys
import time
from datetime import datetime
import emoji
import pygame
import pytchat
from playsound import playsound
from pygame.locals import *
from aques import Aques
from common_const import *
from common_module import CommonModule
from mode import Mode
from talk import Talk
from youtube import *
class Main:
@classmethod
def main (
cls,
argv: list,
argc: int) \
-> None:
mode = Mode.NIZIKA
match (argc > 1) and argv[1]:
case '-g':
mode = Mode.GOATOH
case '-w':
mode = Mode.DOUBLE
nizika_mode: bool = mode == Mode.NIZIKA
goatoh_mode: bool = mode == Mode.GOATOH
double_mode: bool = mode == Mode.DOUBLE
print (mode)
# ウィンドゥの初期化
pygame.init ()
screen: pygame.Surface = pygame.display.set_mode (
(CWindow.WIDTH, CWindow.HEIGHT))
# 吹き出し
balloon = pygame.transform.scale (pygame.image.load ('talking.png'),
(CWindow.WIDTH, 384))
if goatoh_mode:
balloon = pygame.transform.flip (balloon, False, True)
# 背景(夕方)
bg_evening: pygame.Surface = pygame.transform.scale (
pygame.image.load ('bg-evening.jpg'),
(CWindow.WIDTH, CWindow.HEIGHT))
# 背景(夜)
bg_night: pygame.Surface = pygame.transform.scale (
pygame.image.load ('bg-night.jpg'),
(CWindow.WIDTH, CWindow.HEIGHT))
# 音声再生器の初期化
pygame.mixer.init (frequency = 44100)
# ニジカの “ぬ゛ぅ゛ぅ゛ぅ゛ん゛”
noon = pygame.mixer.Sound ('noon.wav')
# ゴートうの “ムムムム”
mumumumu = pygame.mixer.Sound ('mumumumu.wav')
# ゴートうの “クサタベテル!!”
kusa = pygame.mixer.Sound ('kusa.wav')
# YouTube Chat オブジェクト
live_chat = pytchat.create (video_id = YOUTUBE_ID)
# デバッグ・メシジのフォント
system_font = pygame.font.SysFont ('notosanscjkjp', 24, bold = True)
# 視聴者コメントのフォント
user_font = pygame.font.SysFont ('notosanscjkjp', 32, italic = True)
# ニジカのフォント
nizika_font = pygame.font.SysFont ('07nikumarufont', 50)
# Youtube Chat から取得したコメントたち
chat_items: list = []
# 会話の履歴(3 件分保持)
histories: list = []
while (True):
cls.draw_bg (screen, bg_evening, bg_night)
# 左上に時刻表示
for i in range (4):
screen.blit (
system_font.render (str (datetime.now ()), True, (0, 0, 0)),
(i % 2, i // 2 * 2))
if live_chat.is_alive ():
# Chat オブジェクトが有効
# Chat 取得
chat_items: list = live_chat.get ().items
if chat_items:
# 溜まってゐる Chat からランダムに 1 つ抽出
chat_item = random.choice (chat_items)
# 投稿者情報を辞書化
chat_item.author = chat_item.author.__dict__
# 絵文字を復元
chat_item.message = emoji.emojize (chat_item.message)
message: str = chat_item.message
if nizika_mode:
goatoh_talking = False
if goatoh_mode:
goatoh_talking = True
if double_mode:
goatoh_talking: bool = random.random () < .5
while True:
# ChatGPT API を呼出し,返答を取得
answer: str = Talk.main (message, chat_item.author['name'], histories, goatoh_talking).replace ('\n', ' ')
# 履歴に追加
histories = (histories
+ [{'role': 'user', 'content': message},
{'role': 'assistant', 'content': answer}])[(-12):]
# ログ書込み
with open ('log.txt', 'a') as f:
f.write (f'{datetime.now ()}\t{json.dumps (chat_item.__dict__)}\t{answer}\n')
# 吹出し描画(ニジカは上,ゴートうは下)
if nizika_mode:
screen.blit (balloon, (0, 0))
if goatoh_mode:
screen.blit (balloon, (0, 384))
if double_mode:
screen.blit (pygame.transform.flip (
balloon,
not goatoh_talking,
False),
(0, 0))
# 視聴者コメント描画
screen.blit (
user_font.render (
'> ' + (message
if (CommonModule.len_by_full (message)
<= 21)
else (CommonModule.mid_by_full (
message, 0, 19.5)
+ '...')),
True,
(0, 0, 0)),
(120, 70 + 384) if goatoh_mode else (120 + (64 if (double_mode and not goatoh_talking) else 0), 70))
# ニジカの返答描画
screen.blit (
nizika_font.render (
(answer
if CommonModule.len_by_full (answer) <= 16
else CommonModule.mid_by_full (answer, 0, 16)),
True,
(192, 0, 0)),
(100, 150 + 384) if goatoh_mode else (100 + (64 if (double_mode and not goatoh_talking) else 0), 150))
if CommonModule.len_by_full (answer) > 16:
screen.blit (
nizika_font.render (
(CommonModule.mid_by_full (answer, 16, 16)
if CommonModule.len_by_full (answer) <= 32
else (CommonModule.mid_by_full (
answer, 16, 14.5)
+ '...')),
True,
(192, 0, 0)),
(100, 200 + 384) if goatoh_mode else (100 + (64 if (double_mode and not goatoh_talking) else 0), 200))
pygame.display.update ()
# 鳴く.
if goatoh_talking:
if random.random () < .1:
kusa.play ()
else:
mumumumu.play ()
else:
noon.play ()
time.sleep (1.5)
# 返答の読上げを WAV ディタとして生成,取得
try:
wav: bytearray | None = Aques.main (answer, goatoh_talking)
except:
wav: None = None
# 読上げを再生
if wav is not None:
with open ('./nizika_talking.wav', 'wb') as f:
f.write (wav)
playsound ('./nizika_talking.wav')
time.sleep (1)
if not double_mode or random.random () < .5:
break
cls.draw_bg (screen, bg_evening, bg_night)
chat_item.author = {'name': 'ゴートうひとり' if goatoh_talking else '伊地知ニジカ',
'id': '',
'imageUrl': './favicon-goatoh.ico' if goatoh_talking else './favicon.ico'}
chat_item.message = histories.pop (-1)['content']
message = chat_item.message
goatoh_talking = not goatoh_talking
else:
# Chat オブジェクトが無効
# 再生成
live_chat = pytchat.create (video_id = YOUTUBE_ID)
pygame.display.update ()
for event in pygame.event.get ():
if event.type == QUIT:
pygame.quit ()
sys.exit ()
@classmethod
def draw_bg (
cls,
screen: pygame.Surface,
bg_evening: pygame.Surface,
bg_night: pygame.Surface) \
-> None:
if 17 <= (h := datetime.now ().hour) < 18:
screen.blit (bg_evening, (0, 0))
elif (h < 6) or (18 <= h):
screen.blit (bg_night, (0, 0))
else:
screen.fill ((0, 255, 0))
if __name__ == '__main__':
Main.main (sys.argv, len (sys.argv))